In Heavy Rain, players hunted the Origami Killer from numerous perspectives, exploring the psyches and personalities of numerous playable characters and making agonizing decisions that led each of the game’s four playable protagonists down paths that were different each time you played. The game was celebrated for its powerful story and engaging gameplay. Beyond: Two Souls followed Jodie (played by Ellen Page), a young girl with psychic powers, through her life as she grew and learned how to harness her unusual abilities. Player choices could lead to numerous different endings, and the game was praised for its cutting-edge graphics and bold performances. These are games that players have gotten extremely emotionally invested in.
Quantic Dream makes games that can rely on recognisably human characters, with some of the best animation in the business. State-of-the-art live motion capture technology, created in-house by the team, is used to create experiences that feel uniquely cinematic. Their games, while full of huge moments and actions, also capture the mundane in ways that are unique and exciting – having the player perform actions like rocking a baby to sleep, preparing dinner, or even having a character clean their house has meant that players form strong attachments to their characters.
Detroit: Become Human is the most impressive and ambitious Quantic Dream game yet. Fans of their previous work will find a game with more choices, more dialog, and a deeper world than ever before. It’s the culmination of everything the team learned from their previous games with Sony, and an amazing example of the narrative potential of games.
In Detroit: Become Human, you guide Markus, Kara and Connor through their lives, completing tasks, making choices, and experiencing what it means to be an android in 2038. The choice-based gameplay system means that you’ll frequently be asked to choose how to proceed in numerous situations. As Kara, for example, you might be asked early on whether to be calm or aggressive when defending Alice from her father – do you lock the door to keep Todd away, or try to talk to him face-to-face and appeal to his humanity? Alternatively, you can let things play out without intervening. As Connor, the very first sequence you’ll play through is a hostage negotiation where a service android has gone rogue and captured the daughter of the family he once served. Do you investigate the scene of the crime thoroughly before approaching the android and his hostage to get as much information and context as you can, or do you act quickly and confront them right away? Do you offer the android sympathy, or condemn him? Depending on how you act, it’s possible that you, the hostage taker, or the hostage might not survive the encounter.
Detroit: Become Human’s unique style of play means that you’ll never be pulled out of the game, and that you can immerse yourself in the experience, knowing that what you do will have a real impact. You’ll never see a ‘Game Over’ screen in Detroit – if one of the main character dies, the game continues without them. The game features a flowchart for each chapter, showing off how many ways things could have happened based on your choices and discoveries. You can revisit scenes and play through them again to see how many different paths through them you can unlock.
The controls of Detroit: Become Human are unique, making full use of the DualShock 4 to fully immerse players in the experience. Interactive elements in the game world can be manipulated with the right stick, with quarter-circles and other movements giving you a stronger sense of correlation between your movements and what’s happening on screen, and the touchpad can be used for certain actions, like swiping a tablet to unlock. Each character will feel different in how they see and interact with the world, and players will be able to invest each one with unique characteristics.